Setting up a club for the first time
Set up your club
- Next: your club
- Name the club
- Which sport
- Your home ground's postcode
- Next: first team
- Which age band
- Name the team
- Next
Someone setting up a club goes through five short steps, and ends on their first team's roster, ready to add players. Steps 3 to 5 can be skipped and done later.
The five steps
- On Your clubs, choose Set up a club.
- Your club: the club's name and sport. You become its admin. Pick the nearest sport on the list, or choose Something else and type what you play — any sport, up to 40 characters. The seven we hold age-grade rules for (rugby, football, hockey, cricket, netball, tennis and padel) fill in match lengths and squad sizes for you; for anything else you set those on the team's age band, and you can change the sport later on Club › Identity.
- First team: how your club labels teams (age group, or a school-year scheme), the team's age band and its name. Screens then show the label, for example P5.
- Your role: whether you coach the team, manage it, have a child in it, or run the club without being on the team.
- Invite two people: two email addresses and their roles. Each gets an invite email from the club. If an email doesn't send, the next step says so and you can try again from Invite someone.
- First event: kind, time, title and, if you have one, a venue. Choose Finish.
You land on the team's roster with a welcome line: add players there, or invite families and import a list for anyone not in the club yet. The line also links to the team page, where your event is listed. Skipping the last step lands in the same place.


